Ian Jeannin
Level Designer. Voice Actor.
Projects

Hot-Doggy Mania
Inspired by the arcade classic BurgerTime, in this 2d platformer you must drop hot-dog toppings down several floors of conveyers in order to complete orders, all while avoiding the jealous and loathsome Burger, Pizza, and French Fries.
Level Design
Unity
Version Control
Programming
Collaboration

Abandoned Apartment
A greybox for a FPS created using Unreal Engine and the SuperGrid Starter Pack. Designed to simulate a search and rescue mission, the greybox uses set Climb/Crawl/Drop metrics to create a varied environment for the player to travel through.
Level Design
Unreal Engine
Greyboxing
Solo Project
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Space Place
A short, 2D Side-Scrolling Platformer with an emphasis on puzzles, created using sound assets found in the Unity store and Abandonauts visual assets.
Level Design
Unity
Puzzles
Solo Project
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Skills
Game Design
Majoring in Game Design. Experience with Unity, Unreal Engine, Construct 2, and the Adobe Creative Cloud.
Programming
Experience with C#, C++, HTML, Java, JavaScript, CSS, and Processing.
Level Design
Excels in rapid prototyping of greybox stages, from initial concepting and theme to top-down and in-engine greybox.
Version Control
Experience working in a collaborative environment using Github.
Collaboration
Participated in several Game Jams, and served as a mentor to underclassmen.
Documentation
Manage and upkeep documentation of all projects, using shared folders and Trello to ensure ease of access for all collaborators.
Conceptual Projects
Pit-Pat
A conceptual, rhythm based four-player arena fighter, where players do battle on a grid using a number of unique characters and weapons.
Guild Of Swords
A conceptual, 2D Side-Scrolling Strategy RPG, with some Roguelike elements. Build a guild of randomly generated characters, all with unique traits and backgrounds.
AcHuestic
A conceptual abstract drawing tool, prototyped using Processing.
Game Jams
About Me
Hello, my name is Ian Jeannin. I’m a game designer and voice actor who has been in development for 22 years.
Throughout college, I have found myself drawn to level design, and have taken every opportunity offered to improve my skills.
Creating the paths that others must traverse, and making sure the things they encounter there are interesting (and balanced), is something I never grow tired of.
Beyond level design, I am also experienced in programming, primarily in C# with Unity and C++ in Unreal Engine.
I've recently graduated from Columbia College Chicago with a degree in Game Design and a minor in Voiceover.
