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Ian Jeannin

Level Designer. Voice Actor.

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  Projects  

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Dream Jump

A 3D platformer where you can experiment with different paths to reach the goal, as you explore the frantic dreams of a stressed out college student. 

Level Design

Unreal Engine

Version Control

Project Management

Collaboration

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Hot-Doggy Mania

Inspired by the arcade classic BurgerTime, in this 2d platformer you must drop hot-dog toppings down several floors of conveyers in order to complete orders, all while avoiding the jealous and loathsome Burger, Pizza, and French Fries. 

Level Design

Unity

Version Control

Programming

Collaboration

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Abandoned Apartment

A greybox for a FPS created using Unreal Engine and the SuperGrid Starter Pack. Designed to simulate a search and rescue mission, the greybox uses set Climb/Crawl/Drop metrics to create a varied environment for the player to travel through.

Level Design

Unreal Engine

Greyboxing

Solo Project

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Quake Map: Penitentiary

A single player Quake map created using TrenchBroom, set in a prison of monsters in the midst of a jailbreak. 

Level Design

TrenchBroom

Greyboxing

Solo Project

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Quake Map: Crucible

A 2-4 player Quake multiplayer map created using TrenchBroom, set in the excavated ruins of an ancient and mysterious temple.

Level Design

TrenchBroom

Greyboxing

Multiplayer

Solo Project

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Homeward

A Sci-Fi First-Person narrative game created during my time as a Sophomore at Columbia College Chicago. This was a solo project, using art and sound assets found on the Unity Store.

Level Design

Unity

Greyboxing

First-Person Narrative

Solo Project

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Depths of the Fire Fortress

Descend into the molten lair of this Mega Man Maker level.  Showcases level design skills for 2D Platformers. 

Level Design

Mega Man Maker

Solo Project

Solo Project

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Space Place

A short, 2D Side-Scrolling Platformer with an emphasis on puzzles, created using sound assets found in the Unity store and Abandonauts visual assets.

Level Design

Unity

Puzzles

Solo Project

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to Skills

   Skills    

Game Design

Majoring in Game Design. Experience with Unity, Unreal Engine, Construct 2, and the Adobe Creative Cloud.

Programming

Experience with C#, C++, HTML, Java, JavaScript, CSS, and Processing.

Level Design

Excels in rapid prototyping of greybox stages, from initial concepting and theme to top-down and in-engine greybox.

Version Control

Experience working in a collaborative environment using Github.

Collaboration

Participated in several Game Jams, and served as a mentor to underclassmen.

Documentation

Manage and upkeep documentation of all projects, using shared folders and Trello to ensure ease of access for all collaborators.

Conceptual Projects

Conceptual Projects
Pit-Pat

A conceptual, rhythm based four-player arena fighter, where players do battle on a grid using a number of unique characters and weapons.

Guild Of Swords

A conceptual, 2D Side-Scrolling Strategy RPG, with some Roguelike elements. Build a guild of randomly generated characters, all with unique traits and backgrounds.

AcHuestic

A conceptual abstract drawing tool, prototyped using Processing. 

  Game Jams  

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    About Me    

to About

Hello, my name is Ian Jeannin. I’m a game designer and voice actor who has been in development for 22 years.

 

Throughout college, I have found myself drawn to level design, and have taken every opportunity offered to improve my skills.

 

 Creating the paths that others must traverse, and making sure the things they encounter there are interesting (and balanced), is something I never grow tired of.

Beyond level design, I am also experienced in programming, primarily in C# with Unity and C++ in Unreal Engine.

I've recently graduated from Columbia College Chicago with a degree in Game Design and a minor in Voiceover.

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    Contact    

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